Continuing the reverse engineering and software development series on debugging, below I review the role of bits in debugging.

Bits 0-7 are the on/off switches of breakpoints.
Bits 8-15 are used for non-debugging purposes in DR7
Bits 16-31 determine the type and length of the breakpoint that is being set

Bits’ L and G fields are defined as followed:
L — local space
G — global space

 To Do: Add to this post or merge it with prior debugging posts